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D.13.6.23 texDrawTriangulation
Procedure from library tropical.lib (see tropical_lib).
- Usage:
- texDrawTriangulation(triang,polygon); triang,polygon list
- Assume:
- polygon is a list of integer vectors describing the
lattice points of a marked polygon;
triang is a list of integer vectors describing a
triangulation of the marked polygon
in the sense that an integer vector of the form (i,j,k) describes
the triangle formed by polygon[i], polygon[j] and polygon[k]
- Return:
- string, a texdraw code for the triangulation described
by triang without the texdraw environment
Example:
| LIB "tropical.lib";
// the lattice polygon spanned by the points (0,0), (3,0) and (0,3)
// with all integer points as markings
list polygon=intvec(1,1),intvec(3,0),intvec(2,0),intvec(1,0),intvec(0,0),
intvec(2,1),intvec(0,1),intvec(1,2),intvec(0,2),intvec(0,3);
// define a triangulation by connecting the only interior point
// with the vertices
list triang=intvec(1,2,5),intvec(1,5,10),intvec(1,2,10);
// produce the texdraw output of the triangulation triang
texDrawTriangulation(triang,polygon);
==>
==> \drawdim cm \relunitscale 1.2 \arrowheadtype t:V
==>
==> \setgray 0
==> \move (1 1)
==> \fcir f:0 r:0.08
==> \move (3 0)
==> \fcir f:0 r:0.08
==> \move (0 0)
==> \fcir f:0 r:0.08
==> \move (0 3)
==> \fcir f:0 r:0.08
==> \move (1 1)
==> \lvec (3 0)
==> \move (3 0)
==> \lvec (0 0)
==> \move (0 0)
==> \lvec (1 1)
==> \move (0 0)
==> \lvec (0 3)
==> \move (0 3)
==> \lvec (1 1)
==> \move (3 0)
==> \lvec (0 3)
==> \move (1 1)
==> \fcir f:0.7 r:0.04
==> \move (3 0)
==> \fcir f:0.7 r:0.04
==> \move (2 0)
==> \fcir f:0.7 r:0.04
==> \move (1 0)
==> \fcir f:0.7 r:0.04
==> \move (0 0)
==> \fcir f:0.7 r:0.04
==> \move (2 1)
==> \fcir f:0.7 r:0.04
==> \move (0 1)
==> \fcir f:0.7 r:0.04
==> \move (1 2)
==> \fcir f:0.7 r:0.04
==> \move (0 2)
==> \fcir f:0.7 r:0.04
==> \move (0 3)
==> \fcir f:0.7 r:0.04
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