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callgfanlib_conversion.h
Go to the documentation of this file.
1#ifndef CALLGFANLIB_CONVERSION_H
2#define CALLGFANLIB_CONVERSION_H
3
4#include "gfanlib/gfanlib.h"
5#include "coeffs/bigintmat.h"
6#include "coeffs/longrat.h"
7#include "coeffs/numbers.h"
8
9gfan::Integer* numberToInteger(const number &n);
10number integerToNumber(const gfan::Integer &I);
11bigintmat* zVectorToBigintmat(const gfan::ZVector &zv);
12bigintmat* zMatrixToBigintmat(const gfan::ZMatrix &zm);
13gfan::ZMatrix* bigintmatToZMatrix(const bigintmat &bim);
14gfan::ZVector* bigintmatToZVector(const bigintmat &bim);
15
16gfan::ZVector intStar2ZVector(const int d, const int* i);
17gfan::ZVector wvhdlEntryToZVector(const int n, const int* wvhdl0);
18int* ZVectorToIntStar(const gfan::ZVector &v, bool &overflow);
19char* toString(gfan::ZMatrix const &m);
20
21gfan::ZVector expvToZVector(const int n, const int* expv);
22
23gfan::ZFan* toFanStar(std::set<gfan::ZCone> setOfCones);
24std::set<gfan::ZVector> rays(std::set<gfan::ZCone> setOfCones);
25
26#endif
number integerToNumber(const gfan::Integer &I)
bigintmat * zMatrixToBigintmat(const gfan::ZMatrix &zm)
char * toString(gfan::ZMatrix const &m)
gfan::ZMatrix * bigintmatToZMatrix(const bigintmat &bim)
int * ZVectorToIntStar(const gfan::ZVector &v, bool &overflow)
std::set< gfan::ZVector > rays(std::set< gfan::ZCone > setOfCones)
gfan::Integer * numberToInteger(const number &n)
gfan::ZVector intStar2ZVector(const int d, const int *i)
gfan::ZVector wvhdlEntryToZVector(const int n, const int *wvhdl0)
gfan::ZVector expvToZVector(const int n, const int *expv)
bigintmat * zVectorToBigintmat(const gfan::ZVector &zv)
gfan::ZFan * toFanStar(std::set< gfan::ZCone > setOfCones)
gfan::ZVector * bigintmatToZVector(const bigintmat &bim)
int m
Definition: cfEzgcd.cc:128
int i
Definition: cfEzgcd.cc:132
Matrices of numbers.
Definition: bigintmat.h:51
const Variable & v
< [in] a sqrfree bivariate poly
Definition: facBivar.h:39